Real Racing is a racing game developed and published by Firemint for iOS. It was released on June 8, 2009 for iPhone and iPod Touch, and later a HD version was released for the iPad, which featured improved graphics to take full advantage of the iPad's capabilities. The game was a critical and commercial success, and has led to two sequels; Real Racing 2 in 2010 and Real Racing 3 in 2013. There are forty-eight different cars to choose from in the game, although with the exception of two Volkswagen GTIs, none are officially licensed. There are twelve different fictional tracks on which to race.
The player is given five different control methods from which to choose: Method A features fast steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features touch to steer (where the player touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake; Method D features a virtual on-screen steering wheel to steer, auto accelerate and manual brake; Method E features a virtual steering wheel to steer, manual accelerate and manual brake. Within each of these options, the player can modify the amount of brake assist. In Methods A and B, the accelerometer sensitivity can also be modified.
In career mode, the player begins with only one available race; a "Hatch qualifier", in which they must complete a single lap in under one minute fifteen seconds to qualify for the next race. As each race is cleared, the next race becomes available. The game is divided into four sections, determined by the type of car; "Hatch", "Sedan", "Muscle" and "Exotic".
Real Racing has received critical acclaim. It holds an aggregate score of 88 out of 100 on Metacritic, and 95.83% on GameRankings.